AI Insights · Timothy · April 2023
Top 5 Anime Games on Android in Turkey: Q1 2023
In Q1 2023, the top anime games on Android in Turkey showed varied trends in weekly revenue, downloads, and active users, with some games experiencing growth while others saw declines.
In Q1 2023, the performance of the top anime games on the Android platform in Turkey was marked by diverse trends in weekly revenue, downloads, and active users. According to data from Sensor Tower, here is an overview of the top 5 anime games in this category.
Love Live! All Stars saw fluctuating weekly revenue throughout the quarter. Starting at $1.5K in the last week of December 2022, it peaked at $1.9K in the first week of January and ended Q1 with around $1.6K. Weekly revenue dipped to its lowest at $661 in the week of February 20.
Bleach: Immortal Soul experienced a varied revenue trend. The game started Q1 at $2.4K and had its lowest point at $516 in mid-March. However, it ended the quarter on a higher note with $945 in the last week of March.
Captain Tsubasa: Dream Team exhibited a steady decline in weekly revenue, starting at $1.5K in early January and dropping to $210 by the end of March. Weekly downloads also showed a downward trend, beginning with 2.5K in early January and ending with 1.5K in the last week of March. Active user numbers remained relatively stable, fluctuating between 7.6K and 8.9K throughout the quarter.
One-Punch Man: Road to Hero 2.0 had a mixed performance in terms of revenue. The game started Q1 with $116 and saw its highest revenue at $810 in mid-February. It ended the quarter with $707 in the last week of March. Active users peaked at 1.6K at the end of January and then gradually declined to 504 by the end of March.
Yu-Gi-Oh! Duel Links showed a steady performance in weekly revenue, starting at $205 in the last week of December 2022 and peaking at $747 in mid-February. Weekly downloads remained relatively stable, with a slight decrease from 632 in late January to 436 in the last week of March. Active users peaked at 1.3K in late January and fluctuated around the 1K mark for the rest of the quarter.
For more detailed insights into the performance of these games, you can visit Sensor Tower.